Wallpapers are extremely popular among designers and artists in many fields because of their versatility, but you don’t need any prior experience or knowledge to get started creating your own! We’ll follow up with other helpful articles on techniques and tips later. For now though, let’s talk about the benefits you’ll want to know while starting out in this field. 3xl ashes of the singularity escalation background is the best choice for your design.
Why do I need to know about wallpaper?
Perhaps you’ve just stumbled upon this article and aren’t sure why you should care. If so, this section is for you. As a designer, you must consider the needs of the community and create with them in mind! If people don’t like what they see from a game developer, they’ll stop playing their game. This can cost developers hundreds of thousands of dollars in lost revenue! When done right, a game that looks great but is filled with quality issues can still find success by giving off a fun and inviting vibe instead.
1. You will know what to look for in a good wallpaper.
One of my biggest pet peeves is how people would create a wallpaper that looks almost nothing but a black screen. What do you think that does for the immersion? Taking into consideration the quality of your wallpaper, consider how hard it is for people to see your game and how much they’d want to see something interesting instead; if it’s hard for them to even see the game, odds are that they are going to be disappointed with it. If you’re just starting out, put some effort into making sure your wallpaper doesn’t look dull!
2. You’ll know what elements can be used as wallpapers.
Although some of the most successful games have wallpapers that show nothing but a black screen, you should be designing your game in such a way that it gives people something they are looking for in their wallpapers. In most games, it’d be reasonable to assume that if your first game screen shows nothing but a black screen, your player would want to know where to go next. How about putting a picture on the title screen of your game? Sounds reasonable! If you’re designing something like this, try creating a wallpaper background and make sure it looks good!
3. You’ll know what makes a good wallpaper.
Although this probably applies to all sorts of games, let’s look at one that uses wallpapers in a very prominent way: PewDiePie. Why would you want to put a picture on the screen of your game? Well, there are several reasons. First of all, nothing draws attention like something that’s standing out.
You see this a lot nowadays with video game companies wanting their games to get the most eyes possible in their trailers. Just these two things justify why it’d be worth taking the time and effort making wallpapers for your game. So how do you go about making one!
4. You will know what elements don’t work well as wallpapers for your game.
If you’re like me, then you’d probably want to try to center your game’s logo on the background of the wallpaper, so here we go. In this part of the article, I’ll give you some tips and tricks on where not to put things in your game’s title screen. First of all, there’s nothing wrong with a poorly designed logo so long as it stands out; however, if people are going to be looking at it after they’ve decided that they really like a game’s title screen and want their game screen to look cool, then they’re going to expect a good logo.
As a rule, try to avoid black and white logos unless you’re trying to create a particular feeling. If you’re designing a game that takes place in the wild west, then it’s probably okay to have a logo with just simple letters, but if it’s more futuristic, then you might want to consider something that looks more detailed.
5. You will know what size your game’s title screen should be.
There’s more than one place in most games that allows for a title screen. If you’re making a game for PC, this is the place where people will probably first get a good idea of whether or not they want to play your game. If you’re making a mobile game, then this is probably one of the things that will be used when someone downloads your app. Size really doesn’t matter as much in either case, but it’s always good to go with what looks best and feels right.